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Citadel Wars Modding Basics
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TOPIC: Citadel Wars Modding Basics

Citadel Wars Modding Basics 14 years, 5 months ago #151

Hello FW Team !
A Great iDea to open the Script references and offer players to play in the sandbox with your technology !

Simply, how to see ressources like pictures inside CGK File ?
I tried simple script updates, ok, but add or change pictures isn't so simple ... or i'm blind
Last Edit: 14 years, 5 months ago by FredBrach.
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Re: Citadel Wars Modding Basics 14 years, 5 months ago #152

Hello CaptN,

How are you? Thank you for posting.

Please note we will add tutorials with time..

The most important thing to understand is that the cgk is not a classical script and data base file. The tool, FTL as we called it, is an application development environment which produce .cgk which are executable files.

A cgk represents the whole application game loop (this is not a plugin), and it is executed (it is traversed each frame, folder by folder). A folder which is turn on is executed, a folder which is turn off is not (see bState folder's variable).

What is particularly not classical is that... nothing is hidden. CitadelWars.cgk is the whole game and has been coded entirely with FTL.

You will find some calls to C++ routines inside it but that's only scripted routines (as LUA ones), their is no hidden classes nor structures (..you care about). C++ is used for some scripts which need very fast execution as you guess it...

Pictures, textures and so on are also inside indeed, as yellow balls as we called them. They are Texture2D yellow balls. To find them, just follow the execution path (folder by folder) until reaching the part of the application which access them.
FTL has not been conceived as a game editor but as an application IDE and then, please forgive the lack of game resource edition functionalities.

You can also read this thread: www.citadelwars.com/forum/13-help-and-su...t/77-about-hierarchy

...and if questions remains, just post them back here =)
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Last Edit: 14 years, 5 months ago by FredBrach.
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Re: Citadel Wars Modding Basics 14 years, 5 months ago #153

Woot! A fellow scripter! Howdy? Its weird how we asked somewhat the same question though. Looking forward to modding with you.

By the way Fred. did you guys find the ATI card glitch? T_T
Last Edit: 14 years, 5 months ago by FredBrach.
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Re: Citadel Wars Modding Basics 14 years, 5 months ago #154

ElectricAxel wrote:
By the way Fred. did you guys find the ATI card glitch? T_T


Hello ElectricAxel,

How are you?

A bunch of ATI card issues will be fixed in the next update. I hope yours will be in (I think so).
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Re: Citadel Wars Modding Basics 14 years, 5 months ago #156

Hello My Dear FreDB !:
Yes, I'm Fine !: I want to abuse of your GameEngine Creating Massivly destructive Nuclear Grenades, or Booby Trapps, or Bouncing Trolls, or Paranoid Grandmas .. . Having Fun !
For The moment I "Patauge" in the game screen like a Nioob and create Lots of Bugs and Crashes, ...
It's with Breaking Eggs that we bake Omlets !
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Re: Citadel Wars Modding Basics 14 years, 5 months ago #159

FredBrach wrote:
ElectricAxel wrote:
By the way Fred. did you guys find the ATI card glitch? T_T


Hello ElectricAxel,

How are you?

A bunch of ATI card issues will be fixed in the next update. I hope yours will be in (I think so).


Hello!

I'm good, sleeping very little, thanks for asking!
How are you?

Yay! I hope mine will be fixed too. If anything, I guess I'll just have to keep waiting.
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