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Level 2 goblins bugged?
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TOPIC: Level 2 goblins bugged?

Level 2 goblins bugged? 14 years, 6 months ago #55

First off, really fun game i like where this is going yadda yadda.
But i was curious if anyone else on level 2 is having problems stopping the goblin squads. I have a typical archers to the front sides and warriors back a little in the middle set up going but the goblins charge right on by as if no ones there going straight for the stone and my warrior go waddling after them resulting in orc and wyvern (they are wyvers correct?) overload . Am i missing some sort of game mechanic here or just being a bad player?
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Re: Level 2 goblins bugged? 14 years, 6 months ago #56

Great!

Hello pickupsticks,

Thank you for posting.

You are definitely not the only one in this case. And this is our fault. I have to find something to do so that people understand immediately two crucial aspects of the game:

1) like in RTS, units have an aggro zone, and in this aggro zone, they attack according to a focus order list of opponent units (including the TumbleStone).

2) like in RTS, you can use the whole map.


So now, do you see how to solve your problem?
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Last Edit: 14 years, 6 months ago by FredBrach.
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Re: Level 2 goblins bugged? 14 years, 6 months ago #57

Oh and, they are Drakes
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Re: Level 2 goblins bugged? 14 years, 6 months ago #58

thanks
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Re: Level 2 goblins bugged? 14 years, 6 months ago #59

This is crucial because keeping the goblins far from the TumbleStone change a lot the whole game experience (it is simply morphing from an arcade game to a strategy one).
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Re: Level 2 goblins bugged? 14 years, 6 months ago #60

FredBrach wrote:
This is crucial because keeping the goblins far from the TumbleStone change a lot the whole game experience (it is simply morphing from an arcade game to a strategy one).


it most definitely adds a nice element of strategy to the game
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Re: Level 2 goblins bugged? 14 years, 6 months ago #61

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Last Edit: 14 years, 6 months ago by FredBrach.
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