New Update: June 17, 2011
New Update: June 17, 2011
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TOPIC: Release notes

Release notes 14 years, 6 months ago #9

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Last Edit: 14 years, 5 months ago by JulBaxter.
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Update 1 14 years, 6 months ago #20

sounds and musics
new level
new menu
gameplay balancing
several gameplay bugs fixed
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Update 2 14 years, 6 months ago #21

added 12 new achievements
added 3 game modes: normal, expert and endless
added 2 game speeds: normal and fast
added sound reverberation effect
added mana cost and time cost information on the tumblestone 's menu
fixed issue with dwarf warrior not moving to attack a unit
fixed slowdown when dying in the tutorial
fixed tutorial. Now goblins attack the tumblestone
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Update 3 14 years, 6 months ago #23

added codex
added voices when the TumbleStone is attacked
changed achievement settings
fixed the TumbleStone's menu disappearing on some graphics cards
fixed units attacking dead bodies in some conditions
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Update 4 14 years, 6 months ago #123

Menus:
added an option to invert the Y-axis of the mouse (for jempe)
modified level settings menu
modified in-game HUD
fixed issue when using the back button in the level settings menu

Levels:
added 1 new Level: 'Corridor2'
renamed existing levels: 'First Level' > 'Corridor1' and 'Second Level' > 'The Hall'
fixed TumbleStone damage issue in the tutorial
units available at the beginning of the levels now spawn around the TumbleStone

Gameplay:
added sprint command (mouse3 by default)
added stamina gauge (shooting normal arrows and sprinting use stamina)
multiple units can be now selected (hold mouse1 to select multiple units)
units' life bar can be visible through walls
enemy factories are now differentiated by their color

Balancing:
set dwarf warrior damage from 50 to 80
set dwarf warrior health from 200 to 175
set player's maximum mana from 10 to 8
set TumbleStone health from 400 to 200
crossbowmen now attack goblins
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The following user(s) said Thank You: pickupsticks

Update 5 14 years, 5 months ago #145

Gameplay:
added grenades ('G' by default)
fixed issue with units not attacking

Audio:
added footsteps/moving sounds (units and creatures)
added impact sounds (weapons)
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Last Edit: 14 years, 5 months ago by Canthaon.
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