New Update: June 17, 2011
New Update: June 17, 2011

The TumbleStones

Today, I will talk about the TumbleStones, one of the main thing in the game.

The Basics.

The TumbleStones are huge magic gems. They are the heart of the Citadels, the hotspots of the game. Your mission is to protect them: if they are destroyed, you loose the game.

The magic stone allows you to summon armies. It costs you both mana and time.

In Normal Mode, the TumbleStone has 800 health points.

In Expert Mode, the TumbleStone has only 400 health points.

The goblins are the only enemies that will explicitly target focus your TumbleStones and they have a big search radius. Therefore you should aim to stop the surge of goblins as soon as possible.

The tricky points.

When I designed this version of the game, one of my main concerns was to avoid camping around the TumbleStone with a sort of bio-ball of allies. This is because I think a good strategy game should feature multiple battlefronts.

In Normal Mode, if you are camping, your only chance of surviving the goblins' repeated assaults is if you are incredibly fast. This however is not possible in Expert Mode (or at least this would be an admirable achievement).

In Expert Mode, you must contain the waves of enemies at a gerater distance from the TumbleStone. The radius of the battlefield is much larger and the game possibilities become greater.

In conclusion, the TumbleStone is more vulnerable in Expert Mode. Don't "tank" with it 8). Take charge of all the fronts.

In the next post, I will talk about the Dwarf Warriors, one of the first two units you can summon. We will see that they can be used to drain enemy hordes by "tanking" them...